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» The Visual Computing of Projector-Camera Systems
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CAINE
2003
15 years 6 months ago
Development of a Computational Toolkit for Biomechanical Analysis and Simulation: The Vertebrate Analyzer
This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users...
K. F. Hulme, F. C. Mendel, K. P. Chugh
CHI
2004
ACM
16 years 5 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
EVOW
2006
Springer
15 years 8 months ago
The Honeybee Search Algorithm for Three-Dimensional Reconstruction
Abstract. This paper investigates the communication system of honeybees with the purpose of obtaining an intelligent approach for threedimensional reconstruction. A new framework i...
Gustavo Olague, Cesar Puente
141
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ICDAR
2003
IEEE
15 years 10 months ago
Using Character Recognition and Segmentation to Tell Computer from Humans
How do you tell a computer from a human? The situation arises often on the Internet, when online polls are conducted, accounts are requested, undesired email is received, and chat...
Patrice Y. Simard, Richard Szeliski, Josh Benaloh,...
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
15 years 9 months ago
Examples of 3D Grasp Quality Computations
Previous grasp quality research is mainly theoretical, and has assumed that contact types and positions are given, in order to preserve the generality of the proposed quality meas...
Andrew T. Miller, Peter K. Allen