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» The Visual Computing of Projector-Camera Systems
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GRAPHITE
2006
ACM
15 years 11 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
161
Voted
ACMACE
2007
ACM
15 years 6 months ago
Sharing visual information in virtual environments using projective texture mapping
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
IV
1999
IEEE
198views Visualization» more  IV 1999»
15 years 9 months ago
A Prototype Hotel Browsing System Using Java3D
Java3D is an application-centred approach to building 3D worlds. We use Java3D and VRML to design a prototype WWW-based 3D Hotel Browsing system. A Java3D scene graph viewer was i...
D. Ball, Majid Mirmehdi
146
Voted
SI3D
1999
ACM
15 years 9 months ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...
DAGSTUHL
2010
15 years 6 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao