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» The Visual Computing of Projector-Camera Systems
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APGV
2005
ACM
130views Visualization» more  APGV 2005»
15 years 9 months ago
Exploitation of human shadow perception for fast shadow rendering
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part...
Mirko Sattler, Ralf Sarlette, Thomas Mücken, ...
APGV
2004
ACM
143views Visualization» more  APGV 2004»
15 years 9 months ago
Perceiving translucent materials
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer gr...
Roland W. Fleming, Henrik Wann Jensen, Heinrich H....
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HAPTICS
2006
IEEE
15 years 10 months ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury
MTA
2002
144views more  MTA 2002»
15 years 3 months ago
Semantic Extraction and Semantics-Based Annotation and Retrieval for Video Databases
Digital video databases have become more pervasive and finding video clips quickly in large databases becomes a major challenge. Due to the nature of video, accessing contents of v...
Yan Liu 0004, Fei Li
VISUALIZATION
2005
IEEE
15 years 9 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin