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» The Visual Computing of Projector-Camera Systems
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123
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3DPVT
2006
IEEE
192views Visualization» more  3DPVT 2006»
15 years 9 months ago
Spherical Catadioptric Arrays: Construction, Multi-View Geometry, and Calibration
This paper introduces a novel imaging system composed of an array of spherical mirrors and a single highresolution digital camera. We describe the mechanical design and constructi...
Douglas Lanman, Daniel E. Crispell, Megan Wachs, G...
HICSS
2002
IEEE
132views Biometrics» more  HICSS 2002»
15 years 8 months ago
Modeling Current Events
Enormous amounts of information are produced every day, all over the world. but very little of it is true. In this paper, we describe the modeling component of a current events an...
Christopher Landauer, Kirstie L. Bellman
149
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ICWL
2004
Springer
15 years 8 months ago
Learning Algorithms with an Electronic Chalkboard over the Web
This paper describes a system for the animation of algorithms on an electronic chalkboard. The instructor teaching an algorithm can enter data directly through a drawing- the algor...
Margarita Esponda Argüero, Raúl Rojas
127
Voted
WSC
2004
15 years 4 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
120
Voted
FDG
2009
ACM
15 years 10 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas