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APGV
2006
ACM
181views Visualization» more  APGV 2006»
15 years 9 months ago
Categorization of natural scenes: local vs. global information
Understanding the robustness and rapidness of human scene categorization has been a focus of investigation in the cognitive sciences over the last decades. At the same time, progr...
Julia Vogel, Adrian Schwaninger, Christian Wallrav...
150
Voted
SIGGRAPH
1999
ACM
15 years 7 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
ICCV
2003
IEEE
16 years 5 months ago
A Sparse Probabilistic Learning Algorithm for Real-Time Tracking
This paper addresses the problem of applying powerful pattern recognition algorithms based on kernels to efficient visual tracking. Recently Avidan [1] has shown that object recog...
Oliver M. C. Williams, Andrew Blake, Roberto Cipol...
VRML
2004
ACM
15 years 8 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
133
Voted
GI
2004
Springer
15 years 8 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus