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ICDCSW
2006
IEEE
15 years 9 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
CVPR
2005
IEEE
15 years 9 months ago
A Discriminative Framework for Modelling Object Classes
Here we explore a discriminative learning method on underlying generative models for the purpose of discriminating between object categories. Visual recognition algorithms learn m...
Alex Holub, Pietro Perona
AFRIGRAPH
2004
ACM
15 years 8 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
ECCV
2004
Springer
15 years 8 months ago
3D Digitization of a Hand-Held Object with a Wearable Vision Sensor
It is a common human behavior to hold a small object of interest and to manipulate it for observation. A computer system, symbiotic with a human, should recognize the object and th...
Sotaro Tsukizawa, Kazuhiko Sumi, Takashi Matsuyama
IUI
2003
ACM
15 years 8 months ago
Presenting route instructions on mobile devices
In this paper, we evaluate several means of presenting route instructions to a mobile user. Starting from an abstract languageindependent description of a route segment, we show h...
Christian Kray, Christian Elting, Katri Laakso, Vo...