In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
Here we explore a discriminative learning method on underlying generative models for the purpose of discriminating between object categories. Visual recognition algorithms learn m...
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
It is a common human behavior to hold a small object of interest and to manipulate it for observation. A computer system, symbiotic with a human, should recognize the object and th...
In this paper, we evaluate several means of presenting route instructions to a mobile user. Starting from an abstract languageindependent description of a route segment, we show h...
Christian Kray, Christian Elting, Katri Laakso, Vo...