We describe an implementation of a virtual environment for visualizing the geometry of curved spacetime by the display of interactive geodesics. This technique displays the paths ...
Software development is prone to time-consuming and expensive errors. Finding and correcting errors in a program (debugging) is usually done by executing the program with differen...
In this paper we describe a basis for a system that is able to compute actual scientific and realistic visualization methods in parallel. It is capable to integrate easily in mod...
Advances in electronics have brought the promise of wearable computers to near reality. Previous research has investigated where computers can be located on the human body ? criti...
Chris Harrison, Brian Y. Lim, Aubrey Shick, Scott ...
This paper describes a pilot study of a computer simulation called WIIS, which is designed to extend students' learning experience of the sizes of the objects beyond human vi...