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VC
2011
161views more  VC 2011»
14 years 4 months ago
A GPU framework for parallel segmentation of volumetric images using discrete deformable models
Despite the ability of current GPU processors to treat heavy parallel computation tasks, its use for solving medical image segmentation problems is still not fully exploited and re...
Jérôme Schmid, José Antonio Ig...
GRAPHICSINTERFACE
2011
14 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
CSCW
2012
ACM
13 years 5 months ago
Building for social translucence: a domain analysis and prototype system
The relationships and work that facilitate content creation in large online contributor system are not always visible. Social translucence is a stance toward the design of systems...
David W. McDonald, Stephanie Gokhman, Mark Zachry
TOG
2012
181views Communications» more  TOG 2012»
13 years 8 days ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
CVPR
2012
IEEE
13 years 7 days ago
Figure-ground segmentation by transferring window masks
We present a novel technique for figure-ground segmentation, where the goal is to separate all foreground objects in a test image from the background. We decompose the test image...
Daniel Küttel, Vittorio Ferrari