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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
15 years 3 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
HPDC
2006
IEEE
15 years 3 months ago
Autonomic Adaptation of Virtual Distributed Environments in a Multi-Domain Infrastructure
By federating resources from multiple domains, a shared infrastructure provides aggregated computation resources to a large number of users. With rapid advances in virtualization ...
Dongyan Xu, Paul Ruth, Junghwan Rhee, Rick Kennell...
RTSS
2006
IEEE
15 years 3 months ago
Voice over Sensor Networks
Wireless sensor networks have traditionally focused on low duty-cycle applications where sensor data are reported periodically in the order of seconds or even longer. This is due ...
Rahul Mangharam, Anthony Rowe, Raj Rajkumar, Ryohe...
SKG
2006
IEEE
15 years 3 months ago
Security Attack Ontology for Web Services
Web services (WS) have become a significant part of the Web because of such attractive features as simple to use, platform independence, and XML/SOAP support. However, these featu...
Artem Vorobiev, Jun Han
ISORC
2005
IEEE
15 years 3 months ago
Heterogeneous Adaptive Component-Based Applications with Adaptive.Net
Adaptation to changing environmental conditions is a major challenge for most distributed applications. The service-oriented programming paradigm leads to an increasing number of ...
Andreas Rasche, Marco Puhlmann, Andreas Polze