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EVOW
2009
Springer
15 years 6 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
ICPP
1999
IEEE
15 years 3 months ago
Compiler Optimizations for I/O-Intensive Computations
This paper describes transformation techniques for out-of-core programs (i.e., those that deal with very large quantities of data) based on exploiting locality using a combination...
Mahmut T. Kandemir, Alok N. Choudhary, J. Ramanuja...
FCCM
2000
IEEE
144views VLSI» more  FCCM 2000»
15 years 3 months ago
Automatic Synthesis of Data Storage and Control Structures for FPGA-Based Computing Engines
Mapping computations written in high-level programming languages to FPGA-based computing engines requires programmers to generate the datapath responsible for the core of the comp...
Pedro C. Diniz, Joonseok Park
CASES
2007
ACM
15 years 3 months ago
Hierarchical coarse-grained stream compilation for software defined radio
Software Defined Radio (SDR) is an emerging embedded domain where the physical layer of wireless protocols is implemented in software rather than the traditional application speci...
Yuan Lin, Manjunath Kudlur, Scott A. Mahlke, Trevo...
DAC
2010
ACM
15 years 3 months ago
Processor virtualization and split compilation for heterogeneous multicore embedded systems
Complex embedded systems have always been heterogeneous multicore systems. Because of the tight constraints on power, performance and cost, this situation is not likely to change a...
Albert Cohen, Erven Rohou