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» The age of human computer interaction
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UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
JCDL
2005
ACM
152views Education» more  JCDL 2005»
15 years 3 months ago
In the company of readers: the digital library book as "practiced place"
Most digital libraries (DLs) necessarily focus on the complex issues that arise when library collections are freed from their physical anchors in buildings and on paper. Typical i...
Nancy Kaplan, Yoram Chisik
ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CF
2004
ACM
15 years 3 months ago
An architectural framework and a middleware for cooperating smart components
In a future networked physical world, a myriad of smart sensors and actuators assess and control aspects of their environments and autonomously act in response to it. Examples ran...
Antonio Casimiro, Jörg Kaiser, Paulo Ver&iacu...
MM
2004
ACM
149views Multimedia» more  MM 2004»
15 years 3 months ago
Designing experiential environments for management of personal multimedia
With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, a...
Rahul Singh, Rachel Knickmeyer, Punit Gupta, Rames...
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