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NETGAMES
2006
ACM
15 years 3 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
SIGGRAPH
1999
ACM
15 years 2 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
MM
1996
ACM
120views Multimedia» more  MM 1996»
15 years 2 months ago
Negotiation for Automated Generation of Temporal Multimedia Presentations
Creating high-quality multimediapresentationsrequiresmuch skill, time, and effort. This is particularly true when temporal media, such as speech and animation, are involved. We de...
Mukesh Dalal, Steven Feiner, Kathleen McKeown, Shi...
DSS
2008
121views more  DSS 2008»
14 years 10 months ago
SpidersRUs: Creating specialized search engines in multiple languages
While small-scale search engines in specific domains and languages are increasingly used by Web users, most existing search engine development tools do not support the development...
Michael Chau, Jialun Qin, Yilu Zhou, Chunju Tseng,...
CN
1999
156views more  CN 1999»
14 years 9 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle