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EGH
2004
Springer
15 years 3 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
ECBS
1996
IEEE
155views Hardware» more  ECBS 1996»
15 years 2 months ago
Model-Integrated Program Synthesis Environment
In this paper, it is shown that, through the use of Model-Integrated Program Synthesis MIPS, parallel real-time implementations of image processing data ows can be synthesized fro...
Janos Sztipanovits, Gabor Karsai, Hubertus Franke
BIRTHDAY
2003
Springer
15 years 3 months ago
Systematic Development of Complex Web-Based User Interfaces
Software components realising the graphical user interface (GUI) of a highly interactive system or the user interface of a Web application form an essential part of the entire impl...
Henrik Behrens, Thorsten Ritter, Hans-Werner Six
TVCG
2008
93views more  TVCG 2008»
14 years 9 months ago
Interactive, Internet Delivery of Visualization via Structured Prerendered Multiresolution Imagery
Abstract-We present a novel approach for latency-tolerant remote visualization and rendering where client-side frame rate display performance is independent of source dataset size,...
Jerry Chen, Ilmi Yoon, Wes Bethel
CMPB
2010
186views more  CMPB 2010»
14 years 10 months ago
GPU-based cone beam computed tomography
The use of cone beam computed tomography (CBCT) is growing in the clinical arena due to its ability to provide 3-D information during interventions, its high diagnostic quality (su...
Peter B. Noël, Alan M. Walczak, Jinhui Xu, Ja...