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NETGAMES
2005
ACM
15 years 7 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
DELTA
2008
IEEE
15 years 3 months ago
Dynamic Co-operative Intelligent Memory
As semiconductor technology advances, the performance gap between processor and memory has become one of the major issues in computer design. In order to bridge this gap, many met...
Xiaoyong Wen, Faycal Bensaali, Reza Sotudeh
ECEH
2006
120views Healthcare» more  ECEH 2006»
15 years 3 months ago
Efficient Networking for Pervasive eHealth Applications
: This paper presents the networking architecture developed in the CASCOM research project. This architecture provides an efficient and reliable communication support and service d...
Heikki Helin, Tim Van Pelt, Michael Schumacher, Ah...
AIM
2006
15 years 1 months ago
Using 4D/RCS to Address AI Knowledge Integration
In this paper, we show how 4D/RCS incorporates and integrates multiple types of disparate knowledge representation techniques into a common, unifying architecture. 4D/RCS is based...
Craig Schlenoff, James S. Albus, Elena Messina, An...
DAWAK
2005
Springer
15 years 7 months ago
DWEB: A Data Warehouse Engineering Benchmark
Abstract. Data warehouse architectural choices and optimization techniques are critical to decision support query performance. To facilitate these choices, the performance of the d...
Jérôme Darmont, Omar Boussaid, Fadila...