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» The art and science of game programming
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CP
2003
Springer
15 years 5 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
EUROMED
2010
14 years 11 months ago
Same Same But Different - Comparing Rendering Environments for Interactive Digital Objects
Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...
125
Voted
AI
2008
Springer
15 years 18 days ago
Strategic bidding in continuous double auctions
In this paper, we describe a novel bidding strategy that autonomous trading agents can use to participate in Continuous Double Auctions (CDAs). Our strategy is based on both short...
Perukrishnen Vytelingum, Dave Cliff, Nicholas R. J...
92
Voted
SIGECOM
2005
ACM
97views ECommerce» more  SIGECOM 2005»
15 years 6 months ago
Complexity of (iterated) dominance
We study various computational aspects of solving games using dominance and iterated dominance. We first study both strict and weak dominance (not iterated), and show that checki...
Vincent Conitzer, Tuomas Sandholm
90
Voted
SIGCSE
2009
ACM
130views Education» more  SIGCSE 2009»
16 years 1 months ago
Introducing PyLighter: dynamic code highlighter
Like a screenplay, a program is both a static artifact and instructions for a dynamic performance. This duality can keep laypeople from appreciating the complexity of software sys...
Michael G. Boland, Curtis C. Cliburn