Sciweavers

164 search results - page 28 / 33
» The art and science of game programming
Sort
View
C5
2004
IEEE
15 years 2 months ago
Scratch: A Sneak Preview
information technologies as "the ability to reformulate knowledge, to express oneself creatively and appropriately, and to produce and generate information (rather than simply...
John Maloney, Leo Burd, Yasmin B. Kafai, Natalie R...
TOG
2002
114views more  TOG 2002»
14 years 10 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
HICSS
2006
IEEE
160views Biometrics» more  HICSS 2006»
15 years 4 months ago
Cyber Defense Competitions and Information Security Education: An Active Learning Solution for a Capstone Course
The content of information security curricula spans a wide array of topics. Because of this variety, a program needs to focus on some particular aspect and provide appropriate dep...
Art Conklin
CAE
2007
15 years 25 days ago
Celtic Knots Colorization based on Color Harmony Principles
This paper proposes two simple and powerful algorithms to automatically paint Celtic knots with aesthetic colors. The shape of the knot is generated from its dual graph as present...
Caroline Larboulette
83
Voted
AAAI
2007
15 years 23 days ago
Biomind ArrayGenius and GeneGenius: Web Services Offering Microarray and SNP Data Analysis via Novel Machine Learning Methods
Analysis of postgenomic biological data (such as microarray and SNP data) is a subtle art and science, and the statistical methods most commonly utilized sometimes prove inadequat...
Ben Goertzel, Cassio Pennachin, Lúcio de So...