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» The art and science of game programming
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ICALP
1994
Springer
15 years 2 months ago
On the Cost of Recomputing: Tight Bounds on Pebbling with Faults
We introduce a formal framework to study the time and space complexity of computing with faulty memory. For the fault-free case, time and space complexities were studied using the...
Yonatan Aumann, Judit Bar-Ilan, Uriel Feige
GG
2004
Springer
15 years 3 months ago
Workshop on Graph-Based Tools
Graphs are well-known, well-understood, and frequently used means to depict networks of related items. They are successfully used as the underlying mathematical concept in various ...
Tom Mens, Andy Schürr, Gabriele Taentzer
IIE
2007
114views more  IIE 2007»
14 years 10 months ago
Design and Implementation of a Logo-based Computer Graphics Course
Two years ago the Faculty of Mathematics and Informatics at Sofia University makes a decision to design a new series of Logo-based courses which make use of the modern technology....
Pavel Boytchev
CVIU
2011
14 years 1 months ago
Graph-based quadratic optimization: A fast evolutionary approach
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
Samuel Rota Bulò, Marcello Pelillo, Immanue...
CCR
2004
147views more  CCR 2004»
14 years 10 months ago
Safe compositional specification of networking systems
The science of network service composition has emerged as one of the grand themes of networking research [17] as a direct result of the complexity and sophistication of emerging n...
Azer Bestavros, Adam Bradley, Assaf J. Kfoury, Ibr...