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» The art and science of game programming
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HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 4 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
ICALP
2009
Springer
15 years 10 months ago
Strong and Pareto Price of Anarchy in Congestion Games
Steve Chien, Alistair Sinclair
60
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ICALP
2005
Springer
15 years 3 months ago
The Complexity of Stochastic Rabin and Streett Games'
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
DIGRA
2005
Springer
15 years 3 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
DIGRA
2005
Springer
15 years 3 months ago
B.Sc. Computer Game Development ... Why not?
We were motivated to consider proposing/adopting a new curriculum by the decrease in student enrolments currently experienced by our computing science programs. This requirement f...
Libero Ficocelli, David Gregg