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» The art of multiprocessor programming
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AAAI
2007
15 years 2 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
JMIV
2008
83views more  JMIV 2008»
14 years 11 months ago
On Straight Line Segment Detection
In this paper we propose a comprehensive method for detecting straight line segments in any digital image, accurately controlling both false positive and false negative detections....
Rafael Grompone von Gioi, Jérémie Ja...
AIR
2004
143views more  AIR 2004»
14 years 11 months ago
Hebrew Computational Linguistics: Past and Future
This paper reviews the current state of the art in Natural Language Processing for Hebrew, both theoretical and practical. The Hebrew language, like other Semitic languages, poses...
Shuly Wintner
LOGCOM
2007
72views more  LOGCOM 2007»
14 years 11 months ago
Classical Modal Display Logic in the Calculus of Structures and Minimal Cut-free Deep Inference Calculi for S5
We begin by showing how to faithfully encode the Classical Modal Display Logic (CMDL) of Wansing into the Calculus of Structures (CoS) of Guglielmi. Since every CMDL calculus enjo...
Rajeev Goré, Alwen Tiu
JFP
2002
96views more  JFP 2002»
14 years 11 months ago
Secrets of the Glasgow Haskell Compiler inliner
Higher-order languages, such as Haskell, encourage the proto build abstractions by composing functions. A good compiler must inline many of these calls to recover an e ciently exe...
Simon L. Peyton Jones, Simon Marlow