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DIGRA
2005
Springer
15 years 5 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
DIGRA
2005
Springer
15 years 5 months ago
Neomancer: An Exercise in Interdisciplinary Academic Game Development
Academic interest in game development and game studies has grown steadily in recent years, with many institutions now offering courses or programs in this area. To provide a truly...
Michael Katchabaw, Derek Elliott, Stephen Danton
EH
2003
IEEE
247views Hardware» more  EH 2003»
15 years 5 months ago
Evolvable Building Blocks for Analog Fuzzy Logic Controllers
This work discusses the use of an Evolvable Hardware (EHW) platform in the synthesis of analog electronic circuits for Fuzzy Logic Controllers. A Fuzzy Logic Controller (FLC) is d...
Jorge Luís Machado do Amaral, José F...
VRML
2003
ACM
15 years 5 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
CP
2003
Springer
15 years 5 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm