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» The case for crowd computing
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AIIDE
2006
15 years 1 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
WWW
2003
ACM
16 years 11 days ago
A Multicast-On-Large-Demand Approach to the Flash Crowd Problem
In this paper we propose a multicast-on-large-demand (MOLD) approach to the flash crowd problem. A MOLD Web server may dynamically open a multicast channel for resources when dete...
Rocky K. C. Chang
CHI
1997
ACM
15 years 3 months ago
Crowded Collaborative Virtual Environments
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial mode...
Steve Benford, Chris Greenhalgh, David Lloyd
82
Voted
ACRI
2006
Springer
15 years 5 months ago
Modeling Crowd Behavior Based on Social Comparison Theory: Extended Abstract
on Theory: Extended Abstract Natalie Fridman and Gal Kaminka Bar Ilan University, Israel The MAVERICK Group Computer Science Department {fridman,galk}cs.biu.ac.il Abstract. Modelin...
Natalie Fridman, Gal A. Kaminka
86
Voted
AAAI
2007
15 years 2 months ago
Towards a Cognitive Model of Crowd Behavior Based on Social Comparison Theory
Models of crowd behavior facilitate analysis and prediction of human group behavior, where people are affected by each other’s presence. Unfortunately, existing models leave man...
Natalie Fridman, Gal A. Kaminka