Sciweavers

9997 search results - page 76 / 2000
» The case for crowd computing
Sort
View
MIG
2009
Springer
15 years 4 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
LICS
2007
IEEE
15 years 4 months ago
A Complete Axiomatization of Knowledge and Cryptography
The combination of first-order epistemic logic and formal cryptography offers a potentially very powerful framework for security protocol verification. In this article, we addre...
Mika Cohen, Mads Dam
CHI
2009
ACM
15 years 2 months ago
Stress outsourced: a haptic social network via crowdsourcing
Stress OutSourced (SOS) is a peer-to-peer network that allows anonymous users to send each other therapeutic massages to relieve stress. By applying the emerging concept of crowds...
Keywon Chung, Carnaven Chiu, Xiao Xiao, Pei-Yu (Pe...
SIGGRAPH
1996
ACM
15 years 2 months ago
Image-Guided Streamline Placement
Accurate control of streamline density is key to producing several effective forms of visualization of 2-dimensional vector fields. We introduce a technique that uses an energy fu...
Greg Turk, David Banks
CVPR
2010
IEEE
14 years 10 months ago
Scene understanding by statistical modeling of motion patterns
We present a novel method for the discovery and statistical representation of motion patterns in a scene observed by a static camera. Related methods involving learning of pattern...
Imran Saleemi, Lance Hartung, Mubarak Shah