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» The case for research in game engine architecture
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EWSPT
2003
Springer
13 years 11 months ago
Providing Highly Automated and Generic Means for Software Deployment Process
We present a new approach for the management and enactment of deployment process by a deployment processor ORYA (Open enviRonment to deploY Applications). ORYA aims to integrate te...
Vincent Lestideau, Noureddine Belkhatir
SIGCOMM
2006
ACM
14 years 5 days ago
Systematic topology analysis and generation using degree correlations
Researchers have proposed a variety of metrics to measure important graph properties, for instance, in social, biological, and computer networks. Values for a particular graph met...
Priya Mahadevan, Dmitri V. Krioukov, Kevin R. Fall...
MOBIHOC
2006
ACM
14 years 5 months ago
Balancing distance and lifetime in delay constrained ad hoc networks
This paper addresses the problem of optimizing the packet transmission schedule in an ad hoc network with end-toend delay constraints. The emphasis is to determine the proper rela...
Ben Liang, Min Dong
EUROSYS
2009
ACM
14 years 3 months ago
Pointless tainting?: evaluating the practicality of pointer tainting
This paper evaluates pointer tainting, an incarnation of Dynamic Information Flow Tracking (DIFT), which has recently become an important technique in system security. Pointer tai...
Asia Slowinska, Herbert Bos
NORDICHI
2004
ACM
13 years 11 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman