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» The case for research in game engine architecture
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ICSM
2003
IEEE
13 years 11 months ago
Software Systems Integration and Architectural Analysis - A Case Study
Software systems no longer evolve as separate entities but are also integrated with each other. The purpose of integrating software systems can be to increase user-value or to dec...
Rikard Land, Ivica Crnkovic
ISSRE
2010
IEEE
13 years 4 months ago
A Large-Scale Industrial Case Study on Architecture-Based Software Reliability Analysis
—Architecture-based software reliability analysis methods shall help software architects to identify critical software components and to quantify their influence on the system r...
Heiko Koziolek, Bastian Schlich, Carlos G. Bilich
CBSE
2005
Springer
13 years 8 months ago
Qinna, a Component-Based QoS Architecture
— Component-based software engineering (CBSE) is quickly becoming a mainstream approach to software development. At the same time, there is a massive shift from desktop applicati...
Jean-Charles Tournier, Jean-Philippe Babau, Vincen...
FSTTCS
2005
Springer
13 years 11 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
FLAIRS
2008
13 years 8 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...