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VISUALIZATION
1999
IEEE
15 years 1 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
ANSS
1996
IEEE
15 years 1 months ago
Computation of the Asymptotic Bias and Variance for Simulation of Markov Reward Models
The asymptotic bias and variance are important determinants of the quality of a simulation run. In particular, the asymptotic bias can be used to approximate the bias introduced b...
Aad P. A. van Moorsel, Latha A. Kant, William H. S...
ISCA
1996
IEEE
126views Hardware» more  ISCA 1996»
15 years 1 months ago
Memory Bandwidth Limitations of Future Microprocessors
This paper makes the case that pin bandwidth will be a critical consideration for future microprocessors. We show that many of the techniques used to tolerate growing memory laten...
Doug Burger, James R. Goodman, Alain Kägi
ICALP
1993
Springer
15 years 1 months ago
Exact Asymptotics of Divide-and-Conquer Recurrences
The divide-and-conquer principle is a majoi paradigm of algorithms design. Corresponding cost functions satisfy recurrences that directly reflect the decomposition mechanism used i...
Philippe Flajolet, Mordecai J. Golin
IGIS
1994
118views GIS» more  IGIS 1994»
15 years 1 months ago
Surface Modelling with Guaranteed Consistency - An Object-Based Approach
There have been many interpolation methods developed over the years, each with their own problems. One of the biggest limitations in many applications is the non-correspondence of...
Christopher M. Gold, Thomas Roos