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PODC
2003
ACM
15 years 5 months ago
On a network creation game
We introduce a novel game that models the creation of Internet-like networks by selfish node-agents without central design or coordination. Nodes pay for the links that they esta...
Alex Fabrikant, Ankur Luthra, Elitza N. Maneva, Ch...
ICWL
2009
Springer
15 years 6 months ago
Bridging the Gap: Adaptive Games and Student-Centered VLEs
The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives sh...
Ángel del Blanco, Javier Torrente, Pablo Mo...
FCT
2009
Springer
15 years 3 months ago
Parametrized Regular Infinite Games and Higher-Order Pushdown Strategies
Given a set P of natural numbers, we consider infinite games where the winning condition is a regular -language parametrized by P. In this context, an -word, representing a play, h...
Paul Hänsch, Michaela Slaats, Wolfgang Thomas
MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 5 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
ICALT
2006
IEEE
15 years 5 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins