ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
We present an efficient and geometrically intuitive algorithm to reliably interpret the image velocities of moving objects in 3D. It is well known that in a small neighbourhood th...
In this paper we present a template-based method of motion estimation which tracks two-handed-gestures. In our method the gesturing information of temporal motion and spatial lumi...