We survey a number of decidablity and undecidablity results concerning epistemic temporal logic. The goal is to provide a general picture which will facilitate the `sharing of idea...
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze of both inte...
Instead of aiming at the augmentation of human communication abilities as other social software does, social network services (SNS) provide better chances for people to enhance th...
This paper describes an interactive social agent platform which examines anthropomorphic robot features in the mobile phone usage context. Our system is smart phone based robot age...