We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...
— Due to resource scarcity, a paramount concern in ad hoc networks is to utilize the limited resources efficiently. The self-organized nature of ad hoc networks makes the social...
Abstract. There is a growing interest in technologies for supporting individuals to manage their accessibility for interruptions. The applicability of these technologies is likely ...
People tend to form social networks within geographical areas. This can be explained by the fact that generally geographical localities correspond to common interests (e.g. studen...
To allow for flexibility in software structures (architectures) especially plugins and agents are proposed solutions. While plugins are used to support the conceptual and practica...
Lawrence Cabac, Michael Duvigneau, Daniel Moldt, B...