In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
— The problem of sensor activation in a controlled discrete event system is considered. Sensors are assumed to be costly and can be turned on/off during the operation of the syst...
In classical mechanism design setting the outcome of the mechanism is computed by a trusted central party. In this paper we consider distributed implementations in which the outco...
We present a methodology for a sensor network to answer queries with limited and stochastic information using probabilistic techniques. This capability is useful in that it allows...
The paper analyzes auctions which are not completely enforceable. In such auctions, economic agents may fail to carry out their obligations, and parties involved cannot rely on ex...