In most multiagent systems with communicating agents, the agents have the luxury of using reliable, multi-step negotiation protocols. They can do so primarily when communication i...
Social Order becomes a major problem in MAS and in computer mediated human interaction. After explaining the notions of Social Order and Social Control, I claim that there are mult...
Gamble1 is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims ...
This study seeks to provide scalable and distributed algorithms to solve the resource allocation problem within an agent community. We propose an approach that can be applied to a...