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» The cost of social agents
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ICAI
2009
14 years 8 months ago
The Utility of Affect in the Selection of Actions and Goals Under Real-World Constraints
We present a novel affective goal selection mechanism for decision-making in agents with limited computational resources (e.g., such as robots operating under real-time constraint...
Paul W. Schermerhorn, Matthias Scheutz
IFIP12
2009
14 years 8 months ago
Revealing Paths of Relevant Information in Web Graphs
In this paper we propose a web search methodology based on the Ant Colony Optimization (ACO) algorithm, which aims to enhance the amount of the relevant information in respect to a...
Georgios Kouzas, Vassilis Kolias, Ioannis Anagnost...
COLING
2010
14 years 6 months ago
Controlling Listening-oriented Dialogue using Partially Observable Markov Decision Processes
This paper investigates how to automatically create a dialogue control component of a listening agent to reduce the current high cost of manually creating such components. We coll...
Toyomi Meguro, Ryuichiro Higashinaka, Yasuhiro Min...
71
Voted
ICML
2003
IEEE
15 years 12 months ago
BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
Vincent Conitzer, Tuomas Sandholm
97
Voted
ATAL
2007
Springer
15 years 5 months ago
Q-value functions for decentralized POMDPs
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
Frans A. Oliehoek, Nikos A. Vlassis