In this paper, we present findings from a qualitative study of producers in a specific creative domain—online digital photography. We used social psychology and linguistic conce...
In daily life, people spend a lot of time in group activities, such as communication, debate, collaboration and consensus achieving for problem solving where creative ideas are exp...
While CSCW research has mostly been focusing on desktop applications there is a growing interest on ubiquitous and tangible computing. We present ethnographic fieldwork and prototy...
This paper reviews recent progress in the development of a computer-based system for supporting improvised group decision making in risky, time-constrained situations. One goal of...
The emergence of the Unified Modeling Language (UML) has provided software developers with an effective and efficient shared language. However, UML is often too restrictive in init...
Christian Heide Damm, Klaus Marius Hansen, Michael...