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» The crowd simulation for interactive virtual environments
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CE
2007
133views more  CE 2007»
14 years 11 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
FLAIRS
2006
15 years 1 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...
PRESENCE
1998
112views more  PRESENCE 1998»
14 years 11 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
HCSE
2010
14 years 10 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...
WSC
2004
15 years 1 months ago
Factors Affecting the Expectation of Casualties in the Virtual Range Toxicity Model
The Virtual Range (VR) is an environment that integrates in a seamless fashion several models to improve complex systems visualization. A complex system is a non-linear system of ...
José A. Sepúlveda, Luis C. Rabelo, J...