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» The crowd simulation for interactive virtual environments
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CHI
2001
ACM
16 years 15 hour ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao
CGF
1998
213views more  CGF 1998»
14 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SEUS
2007
IEEE
15 years 6 months ago
A Framework for Hardware-in-the-Loop Testing of an Integrated Architecture
In this paper we present a distributed Hardware-in-the-Loop (HiL) simulation approach that supports the verification and validation activities in an integrated architecture as rec...
Martin Schlager, Roman Obermaisser, Wilfried Elmen...
88
Voted
HAPTICS
2009
IEEE
15 years 6 months ago
Performance improvement with haptic assistance: A quantitative assessment
We measure the performance improvement that force feedback can provide in a virtual environment, through three experiments with, and without the assistance of haptic guidance. Per...
Chris Gunn, Warren Muller, Amitava Datta
96
Voted
ICCSA
2003
Springer
15 years 4 months ago
Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
Pierre Nugues, Sylvain Dupuy, Arjan Egges