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» The crowd simulation for interactive virtual environments
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GRAPHICSINTERFACE
2011
14 years 3 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
PADL
2010
Springer
15 years 8 months ago
Prospective Storytelling Agents
Abstract. Prospective Logic Programming is a declarative framework supporting the specification of autonomous agents capable of anticipating and reasoning about hypothetical futur...
Gonçalo Lopes, Luís Moniz Pereira
CGVR
2006
15 years 1 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
PDPTA
2004
15 years 1 months ago
An Integrated Global Service for File Transfer and Management in a Network (FTM)
The management and access of distributed informational resources has emerged as an important requirement for scientific simulations using high-performance computing facilities. Bot...
Jim Almond, Peggy Lindner
CIMCA
2005
IEEE
15 years 5 months ago
Cognitive Perception in RAFALE-SP Methodology
Several methodologies based on Multi-agent Systems (MAS) already exist. They help designers to describe software or to create MAS which aim at solving complex problems by simulati...
Nicolas Marilleau, Christophe Lang, Pascal Chatonn...