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GLOBECOM
2006
IEEE
15 years 10 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
15 years 9 months ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...
ICRA
2005
IEEE
122views Robotics» more  ICRA 2005»
15 years 9 months ago
Flocking with Obstacle Avoidance: A New Distributed Coordination Algorithm Based on Voronoi Partitions
— A new distributed coordination algorithm for multi-vehicle systems is presented in this paper. The algorithm combines a particular choice of navigation function with Voronoi pa...
Magnus Lindhé, Petter Ögren, Karl Henr...
INFOCOM
2005
IEEE
15 years 9 months ago
Farsighted users harness network time-diversity
Abstract— Fluctuations in network conditions are a common phenomenon. They arise in the current wired Internet due to changes in demand, and in wireless networks due to changing ...
Peter B. Key, Laurent Massoulié, Milan Vojn...
EGC
2005
Springer
15 years 9 months ago
GLIDE: A Grid-Based Light-Weight Infrastructure for Data-Intensive Environments
Abstract. The promise of the grid is that it will enable public access and sharing of immense amounts of computational and data resources among dynamic coalitions of individuals an...
Chris Mattmann, Sam Malek, Nels Beckman, Marija Mi...