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» The design of puzzle selection strategies for GWAP systems
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TCIAIG
2010
14 years 4 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
WEBI
2010
Springer
14 years 7 months ago
Exploiting Puzzle Diversity in Puzzle Selection for ESP-Like GWAP Systems
The ESP game belongs to the genre called Games with a Purpose (GWAP), which leverage people's desire to be entertained and also outsource certain steps of the computational p...
Yu-Song Syu, Hsiao-Hsuan Yu, Ling-Jyh Chen
CONCURRENCY
2010
102views more  CONCURRENCY 2010»
14 years 9 months ago
The design of puzzle selection strategies for GWAP systems
Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen
CCE
2007
14 years 9 months ago
Design and control of recycle systems by non-linear analysis
Design and control of recycle systems must be integrated at an early design stage. By placing together the pieces of the design puzzle we developed a novel methodology that allows...
Anton A. Kiss, Costin S. Bildea, Alexandre C. Dimi...
GECCO
2004
Springer
120views Optimization» more  GECCO 2004»
15 years 2 months ago
Comparison of Selection Strategies for Evolutionary Quantum Circuit Design
Evolution of quantum circuits faces two major challenges: complex and huge search spaces and the high costs of simulating quantum circuits on conventional computers. In this paper ...
André Leier, Wolfgang Banzhaf