Sciweavers

122 search results - page 21 / 25
» The effect of communication modality on cooperation in onlin...
Sort
View
HICSS
2005
IEEE
160views Biometrics» more  HICSS 2005»
15 years 3 months ago
Using Content and Process Scaffolds to Support Collaborative Discourse in Asynchronous Learning Networks
Discourse, a form of collaborative learning [44], is one of the most widely used methods of teaching and learning in the online environment. Particularly in large courses, discour...
I. Wong-Bushby, Starr Roxanne Hiltz, Michael Biebe...
JUCS
2008
143views more  JUCS 2008»
14 years 9 months ago
Defining Tasks, Domains and Conversational Acts in CSCW Systems: the SPACE-DESIGN Case Study
: Most of the current academic and professional work requires collaboration between the members of a working group. Groupware tools play a prevailing role in supporting this collab...
Rafael Duque, Jesús Gallardo, Crescencio Br...
MOBIHOC
2007
ACM
15 years 9 months ago
Surviving attacks on disruption-tolerant networks without authentication
Disruption-Tolerant Networks (DTNs) deliver data in network environments composed of intermittently connected nodes. Just as in traditional networks, malicious nodes within a DTN ...
John Burgess, George Dean Bissias, Mark D. Corner,...
ATAL
2007
Springer
15 years 3 months ago
Distributed management of flexible times schedules
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...
DIGRA
2003
Springer
15 years 3 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...