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INTETAIN
2005
Springer
15 years 3 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
MIDDLEWARE
2005
Springer
15 years 3 months ago
Context aware sensornet
Advances in MEMS technology, wireless communications, and digital electronics have enabled the development of low-cost, low-power, multifunctional sensor nodes that integrating th...
Huaifeng Qin, Xingshe Zhou
TITS
2008
101views more  TITS 2008»
14 years 9 months ago
Lane-Change Fuzzy Control in Autonomous Vehicles for the Overtaking Maneuver
Abstract--The automation of the overtaking maneuver is considered to be one of the toughest challenges in the development of autonomous vehicles. This operation involves two vehicl...
José Eugenio Naranjo, Carlos Gonzále...
TMC
2008
164views more  TMC 2008»
14 years 9 months ago
Coupons: A Multilevel Incentive Scheme for Information Dissemination in Mobile Networks
Integrating mobile computing and localized user interaction into the Internet requires more than simply overcoming pure routing challenges. Apart from issues such as intermittent c...
Anargyros Garyfalos, Kevin C. Almeroth
CSCW
2011
ACM
14 years 5 months ago
Creating a context of trust with ICTs: restoring a sense of normalcy in the environment
This paper reports on an ethnographic study of the technology-enabled behavior that took place amongst a citizen population living in a conflict zone. We interviewed 65 Iraqi citi...
Bryan Semaan, Gloria Mark