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CGF
2010
132views more  CGF 2010»
15 years 5 months ago
Hybrid Booleans
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
Darko Pavic, Marcel Campen, Leif Kobbelt
156
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CGF
2010
179views more  CGF 2010»
15 years 5 months ago
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds
Given a complete unoriented point set, we propose a binary orientation tree (BOT) for volume and surface representation, which roughly splits the space into the interior and exter...
Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, Tomoyu...
142
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CGF
2008
122views more  CGF 2008»
15 years 5 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin
CGF
2008
165views more  CGF 2008»
15 years 5 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CGF
2008
200views more  CGF 2008»
15 years 5 months ago
Deep Opacity Maps
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Cem Yuksel, John Keyser
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