Much of the rare-event simulation literature is concerned with the development of asymptotically optimal algorithms. Because of the difficulties associated with applying these id...
In this paper, we present a novel hardware architecture to achieve erosion and dilation with a large structuring element. We are proposing a modification of HGW algorithm with a bl...
Christophe Clienti, Michel Bilodeau, Serge Beucher
In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...
This paper discusses the efficiency of various batching methods for estimating performance parameters from steady-state simulation output, e.g., the steadystate mean. Our primary ...
We analyze the computer vision task of pixel-level background subtraction. We present recursive equations that are used to constantly update the parameters of a Gaussian mixture m...