We present a method for searching for achordal open paths (snakes) in n-dimensional hypercube graphs (the box). Our technique first obtains a set of exemplary snakes using an evo...
Daniel R. Tuohy, Walter D. Potter, Darren A. Casel...
Abstract The growing demand for large and complex ontologies present new challenges related to their design, maintenance and evolution. In this paper, we propose an approach to man...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
This paper introduces GNARL, an evolutionary program which induces recurrent neural networks that are structurally unconstrained. In contrast to constructive and destructive algor...
Gregory M. Saunders, Peter J. Angeline, Jordan B. ...