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GEM
2007
15 years 6 months ago
Searching for Snake-In-The-Box Codes With Evolved Pruning Models
We present a method for searching for achordal open paths (snakes) in n-dimensional hypercube graphs (the box). Our technique first obtains a set of exemplary snakes using an evo...
Daniel R. Tuohy, Walter D. Potter, Darren A. Casel...
SWWS
2008
15 years 6 months ago
A New Approach to Managing the Evolution of OWL Ontologies
Abstract The growing demand for large and complex ontologies present new challenges related to their design, maintenance and evolution. In this paper, we propose an approach to man...
Chuming Chen, Manton M. Matthews
136
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AIIDE
2006
15 years 6 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
FLAIRS
2001
15 years 6 months ago
A Framework for Evolving Fuzzy Classifier Systems Using Genetic Programming
Afuzzy classifier systemframeworkis proposedwhich employsa tree-based representation for fuzzy rule (classifier) antecedents and genetic programmingfor fuzzy rule discovery. Sucha...
Brian Carse, Anthony G. Pipe
NIPS
1993
15 years 6 months ago
Structural and Behavioral Evolution of Recurrent Networks
This paper introduces GNARL, an evolutionary program which induces recurrent neural networks that are structurally unconstrained. In contrast to constructive and destructive algor...
Gregory M. Saunders, Peter J. Angeline, Jordan B. ...