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102
Voted
CEC
2009
IEEE
15 years 7 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
102
Voted
CEC
2009
IEEE
15 years 7 months ago
Representation and structural biases in CGP
— An evolutionary algorithm automatically discovers suitable solutions to a problem, which may lie anywhere in a large search space of candidate solutions. In the case of Genetic...
Andrew J. Payne, Susan Stepney
95
Voted
GECCO
2009
Springer
157views Optimization» more  GECCO 2009»
15 years 7 months ago
Multi material topological optimization of structures and mechanisms
Multi-material 3D-printing technologies permit the freeform fabrication of complex spatial arrangements of materials in arbitrary geometries. This technology has opened the door t...
Jonathan D. Hiller, Hod Lipson
82
Voted
CEC
2008
IEEE
15 years 7 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
CEC
2008
IEEE
15 years 7 months ago
Differential evolution particle swarm optimization for digital filter design
— In this paper, swarm and evolutionary algorithms have been applied for the design of digital filters. Particle swarm optimization (PSO) and differential evolution particle swar...
Bipul Luitel, Ganesh K. Venayagamoorthy