Building an interactive application requires, amongst other activities, the design of both a data model and a user interface. These two designs are often done separately, frequent...
Dennis J. M. J. de Baar, James D. Foley, Kevin E. ...
— This paper proposes a Hidden Markov Model (HMM) based approach to generate human-like movements for humanoid robots. Given human motion capture data for a class of movements, p...
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...