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NETGAMES
2004
ACM
15 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
IWQOS
2004
Springer
15 years 3 months ago
Topology design for service overlay networks with bandwidth guarantees
— The Internet still lacks adequate support for QoS applications with real-time requirements. In great part, this is due to the fact that provisioning of end-to-end QoS to traf...
S. L. Vieira, Jörg Liebeherr
VIZSEC
2004
Springer
15 years 3 months ago
PortVis: a tool for port-based detection of security events
Most visualizations of security-related network data require large amounts of finely detailed, high-dimensional data. However, in some cases, the data available can only be coars...
Jonathan McPherson, Kwan-Liu Ma, Paul Krystosk, To...
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SENSYS
2003
ACM
15 years 2 months ago
Differentiated surveillance for sensor networks
For many sensor network applications such as military surveillance, it is necessary to provide full sensing coverage to a security-sensitive area while at the same time minimizing...
Ting Yan, Tian He, John A. Stankovic
WWW
2003
ACM
15 years 2 months ago
The Web of People: A dual view on the WWW
In this paper, we describe an alternative web paradigm, called the Web of People. Rather than a web of pages, it is a web of persons. The paradigm is motivated by a number of obvi...
Michel Plu, Pascal Bellec, Layda Agosto, Walter Va...