This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
This paper is centered around landmark detection, tracking and matching for visual SLAM (Simultaneous Localization And Mapping) using a monocular vision system with active gaze con...
We study propagation failure using the one-dimensional scalar bistable equation with a passive "gap" region. By applying comparison principles for this type of equation, ...
A decentralized search algorithm is a method of routing on a random graph that uses only limited, local, information about the realization of the graph. In some random graph model...
The application of a technique for labelling connected components based on the classical recursive technique is studied. The recursive approach permits labelling, counting, and cha...