This paper studies how to incorporate side information (such as users’ feedback) in measuring node proximity on large graphs. Our method (ProSIN) is motivated by the well-studie...
We resolve in the a rmative a question of Boppana and Bui: whether simulated annealing can, with high probability and in polynomial time, nd the optimal bisection of a random grap...
Consider a game in which edges of a graph are provided a pair at a time, and the player selects one edge from each pair, attempting to construct a graph with a component as large ...
Abraham Flaxman, David Gamarnik, Gregory B. Sorkin
Random peer selection is used by numerous P2P applications; examples include application-level multicast, unstructured file sharing, and network location mapping. In most of thes...
We consider the problem of uniformly sampling a vertex of a transportation polytope with m sources and n destinations, where m is a constant. We analyse a natural random walk on t...