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GI
2009
Springer
15 years 4 months ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
GECCO
2006
Springer
191views Optimization» more  GECCO 2006»
15 years 3 months ago
The Brueckner network: an immobile sorting swarm
In many industrial applications, the dynamic control of queuing and routing presents difficult challenges. We describe a novel ant colony control system for a multiobjective sorti...
William A. Tozier, Michael R. Chesher, Tejinderpal...
AAAI
2004
15 years 1 months ago
Towards Autonomic Computing: Adaptive Job Routing and Scheduling
Computer systems are rapidly becoming so complex that maintaining them with human support staffs will be prohibitively expensive and inefficient. In response, visionaries have beg...
Shimon Whiteson, Peter Stone
HUC
2010
Springer
15 years 29 days ago
CU-Later: a communication system considering time difference
Despite the widespread use of technology for social communication across distance, a number of barriers to such contact still exist. One such barrier is the problem of communicati...
Hitomi Tsujita, Svetlana Yarosh, Gregory D. Abowd
FOCS
2008
IEEE
15 years 6 months ago
Algorithms for Single-Source Vertex Connectivity
In the Survivable Network Design Problem (SNDP) the goal is to find a minimum cost subset of edges that satisfies a given set of pairwise connectivity requirements among the ver...
Julia Chuzhoy, Sanjeev Khanna