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SI3D
2009
ACM
15 years 10 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
IEEEPACT
2000
IEEE
15 years 10 months ago
Instruction Scheduling for Clustered VLIW DSPs
Recent digital signal processors (DSPs) show a homogeneous VLIW-like data path architecture, which allows C compilers to generate efficient code. However, still some special rest...
Rainer Leupers
IWCIA
2004
Springer
15 years 11 months ago
Convex Hulls in a 3-Dimensional Space
This paper describes a new algorithm of computing the convex hull of a 3-dimensional object. The convex hull generated by this algorithm stract polyhedron being described by a new ...
Vladimir Kovalevsky, Henrik Schulz
CGF
2004
111views more  CGF 2004»
15 years 5 months ago
Modeling Trees with Hypertextures
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
Damjan Strnad, Nikola Guid
ICDAR
2009
IEEE
16 years 7 days ago
Evaluating Retraining Rules for Semi-Supervised Learning in Neural Network Based Cursive Word Recognition
Training a system to recognize handwritten words is a task that requires a large amount of data with their correct transcription. However, the creation of such a training set, inc...
Volkmar Frinken, Horst Bunke